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Friends & Fangs

Date

Current

Role

Programmer, Designer, UI

Friends & Fangs is an asymmetric networked multiplayer game where players must work together with their friends to gather resources and escape the island alive, all while one of their own has mutated and is trying to hunt them all down.

This is currently being developed as part of the Bachelor of Games and Interactive Environments capstone project at QUT. The team for this project included:
- Amber Enthoven
- Braedon Vince
- Izaac St Pierre
- Leah Caruana
- Mila Boyd
- Nathan Harrison
- Scott Barley

My role in this project was spread between disciplines. I helped to program the lobby functionality and some network features, along with many of the gameplay mechanics.
I also helped the design team with both gameplay and level design.
In addition to these, I also was the person in charge of UI implementation and design throughout the project.

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